An Interview with Competition Participants | Norchain Team: Full-chained and original card game
In early July, the “Nominee Award”, was announced as part of the NEO Game Incentive Plan. The Nominee Award is presented in advance and in addition to the major prizes, and has received a positive response from all competition participants. The award is given out weekly, and winners receive 10,000 RMB in GAS to further encourage their development efforts.
The winners of the award for the first week of July was Norchain Team, who was subsequently invited to participate in an interview with the NEO Game Competition Committee. Norchain Team gave us a comprehensive overview of its Carry Battle card game, and helped us understand how it evolved and eventually won the favor of the judges.
NEO blockchain game contest event page: http://neo.game/index-English.html
Committee:Hello, I heard that Norchain is a international team. Can you tell us about yourselves?
Norchain:Hello, Norchain is a blockchain technical team based in Toronto, Canada, and our team members are from Canada, America, China and India. Everyone knows each other through the internet, and when they hear about a blockchain-related competition or hackathon, they are free to form teams. At present, there are more than 10 active members. We won the Outstanding Works Award in the first NEO Global Developer Contest. Most members participating in this competition are professional game developers.
Committee: Why did you choose to develop your first blockchain game on NEO?
Norchain: NEO competition prizes are higher, and its community is relatively mature, so we are able to implement our game idea more quickly.
Committee:How did you feel when you heard you were receiving the Nominee Award for Carry Battle? What are the projects next steps?
Norchain:We are encouraged, after all, it is 20% of our ability. The game is a good driving force, and at the same time, the Carry Battle team will continue to work hard regardless of the award so as to make this product the best, and finally go online to face players.
Committee:What is the difference between a card game like Carry Battle being on blockchain against general card games?
Norchain:The design approach is to fix bugs, and the once the game is deployed, the developer will no longer interfere with the game world: no new logic and no server. There are challenges to achieve this, and CryptoKitties has not been able to do it, but there are many successful examples in history of game development. In fact, there is an essential difference between blockchain games and the traditional centralized games. As long as an operator has means to change the market, it will affect the value of player's assets. Most players will realize this sooner or later.
Committee:Can you explain the meaning of various patterns in grid on the card?
Norchain:Cards are divided into 3 types, relative to 3 units - Archer, Cavalry, and Infantry.
The nine grids on the card represent formation of unit and each grid can hold a unit; the number of icons in each grid represents strength of current unit; for example; nine icons indicate that the strength level is 9, and three icons indicate the strength level is 3.
Shields and crossed longswords indicate that current grid will fight; our battle mode is to overlap cards of different players; the grids that meet will be settled by battle, and the grids that do not meet will not fight.
Committee:So far blockchain games, especially games that are completely on chain, have not been user friendly for traditional gamers. Have people rejected them?
Norchain:Very good question. One of the main reasons we feel the experience has not been user friendly is the learning threshold. For example, many people want to invest in CryptoKitties but don't know how to buy Ethereum and install Metamask.
Carry Battle implements RPC to avoid cumbersome steps of players setting up a local node, and it also ensures that users can play on a mobile device or web page anytime and anywhere through a UI/UX client. The target players of card games are relatively rational and can adapt to new concepts. On Carry Battle, some sub-plays have been excluded to take blockchain speed limit into account; the theme and style of art aim to expand out player range; we’ve introduced an unprecedented new random mechanism to avoid information advantage of post-participating players; and the design of our settlement algorithm is such that if a hardcore player skips the client and directly calls smart contract functions to achieve more precise operations, the client player won’t have a huge strategic advantage...
The more you know, the more you will find that the details of Carry Battle have been thoroughly discussed and repeatedly debated as a product to help more traditional players transition to blockchain games.
Committee:The art style of Carry Battle is very bright. What do you think is more important to current blockchain games - gameplay or art style?
Norchain:Thank you for your compliment. The only thing that is important for a productized game is the user experience. In order to improve it, the gameplay design, art special effects, code logic, promotion, community building… they all need to be taken into consideration, and even work together other if necessary. You will know that we have done this by the end of the competition.
Committee:It is a good start to win the Nominee Award. I wish you luck in winning more prizes in the final review of the competition!
Norchain:Thank you for your blessings. I also hope the competition goes smoothly and the prizes will emerge.